world of warships cruiser captain skills

I'm not sure what to choose next. Each nation's cruiser line is unique in characteristics. A quicker reload of the damage control party is more usefull than the extra fighter plane you get with the superintendant skill. This World of Warships captain skills guide is also updated periodically to reflect the most recent changes to captain skills. Since Captain skills are broken down into endurance, attack, support, and versatility groups this guide will follow that basic structure.

If you like using secondary weapons and build your captain out tailored to them then this is a must have. Your main point still stands though: Take the AA range, when you play cruisers. Even without the boost to a ship’s main guns it is usually still a great skill to pick.Best used on battleships for the added damage control party but also useful on other ship classes. (+2% to fire chance for main gun shell, secondary gun shell, or dive bombers)For ships that rely on HE rounds and carriers with a lot of dive bombers this is a must have captain skill.Best used on slower ships that need to added time to dodge torpedoes. It is a double edge sword however since you can only target one enemy and secondaries won’t fire unless you are targeting a ship. Captain Skills. This World of Warships captain skills guide is also updated periodically to reflect the most recent changes to captain skills. Honestly you are better off selecting a different captain skill since it doesn’t improve the performance of your ship and you can use your eyes to guesstimate the number of enemies pointing at you.Manual Fire Control for Secondary Armament (4 Skill Points)Direction Center for Catapult Aircraft (1 Skill Point)Manual Fire Control for AA Armaments (4 Skill Points) Never submarines, they said. For destroyers and light cruisers while this skill helps often times it won’t benefit you much. (+30% to armor penetration of HE shells, -3% to fire chance of HE shells)An interesting skill since it provides a huge boost to HE shell penetration at the cost of 3% fire chance. The health gain is extremely useful on destroyers if you find yourself being spotted in a gunboat destroyer. Take a close look at whether or not your main guns will receive a boost to the reload time before taking this skill. Captain builds can be tested & sent to other warship players For each level captain receives one point that can be spend on "learning" new ability. The enemy player will be alerted that a bearing was taken on their ship. Never used all 3 fighters in the first place. (-0.2% to reload time of all armaments for each 1% of HP lost)Great for any ship aside from aircraft carriers since it provides great reductions on reload times. (Shows # of enemies pointing main guns at you when detected)This captain skill is useful for every ship class since it reduces modules being knocked out. Even so you are better putting that point somewhere else. Any suggestions, preferrably with a good reasoning behind it?At level 2 I prefer aiming expert as I don't believe fire prevention will help all that much. You want it on the Konigsberg and Yorck, but Nurnberg and then Hipper up have quite good turret traverse and EM doesn't help that much. For cruisers with access to damage control party it is better to take another captain skill at this tier.Jack of all trades is useful to all ship types outside of aircraft carriers. (-15% to max dispersion for secondary armament(tier 1-6) &  -60% to max dispersion for secondary armament(tier 7+) when manually controlled)(Secondary guns only fire when manually aimed at one enemy target)A battleship specific skill only useful on those with plenty of secondary guns to take use of. Aircraft carriers can benefit from this as well if you play it more towards the front lines but generally it won’t come into play every battle. Since Captain skills are broken down into endurance, attack, support, and versatility groups this guide will follow that basic structure. Maybe there arent really "best" skills that you can choose for certain class/ship, and its more of a personal preference :)Im still very hesitant what to go for for my US cruisers. Tier 3: Improved damage control. Without it you’ll be frustrated not being able to fight back while on fire. Press question mark to learn the rest of the keyboard shortcuts Reducing the reload on all mounted consumables provides a sweeping boost to your survival in a fight. You're not meant to be the one getting hit.It's 19 to prevent a pair of T5 skills, at least it was in CBT.I just read somewhere on US forums that there is also a limit on how many skills you can take, max 7.

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world of warships cruiser captain skills

world of warships cruiser captain skills

world of warships cruiser captain skills

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